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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Secondary Level (Grade 9-10) Curriculum
(For Technical and Vocational Stream)
Computer
Engineering
2072
Government of Nepal
Ministry of Education
Curriculum Development Centre
2
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Sanothimi, Bhaktapur
3
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Content
S/No. Subjects Page No.
Course Structure of Computer Engineering (Grade 9- 10)
Computer Engineering (Grade 9)
1. Engineering Drawing 5
2. Computer Fundamentals 11
3. C - Programming 18
4. Fundamentals of Digital Systems (FDS) 25
5. Electrical Engineering 31
6. Web Page Development 38
1.
2. Computer Engineering (Grade 10)
3.
1. Computer Repair and Maintenance 48
2. Computer Networks 54
3. Database Management System 59
4. Electronic Devices and Circuits 64
5. Microprocessor 69
6. Object Oriented Programming (OOP) 75
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Curriculum Structure
Class 9
S.No. Subject Weightage/ week Full Mark
1 Nepali 5 period 100
2 English 5 period 100
3 Mathematics 5 period 100
4 Science 5 period 100
5 Engineering Drawing 5 period 100
6 Computer Fundamentals 5 period 100
7 C - Programming 5 period 100
8 Fundamentals of Digital Systems (FDS) 5 period 100
9 Electrical Engineering 5 period 100
10 Web Page Development 5 period 100
Total 50 period 1000
Class 10
S.No. Subject Weightage/ week Full Mark
1 Nepali 5 period 100
2 English 5 period 100
3 Mathematics 5 period 100
4 Science 5 period 100
5 Computer Repair and Maintenance 5 period 100
6 Computer Networks 5 period 100
7 Database Management System 5 period 100
8 Electronic Devices and Circuits 5 period 100
9 Microprocessor 5 period 100
10 Object Oriented Programming (OOP) 5 period 100
Total 50 period 1000
* (One Period =45 Minutes)
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Level Wise Competencies ( Grade 9 & 10)
1. Student will be familiar with the different types of computer programming logic and on
the basis of that logic they will develop small program which they can implement in
different types of organisations.
2. Student will acquire the knowledge of basic HTML Tags ,elements attributes, CSS and
JavaScript which is most often used in the development of websites
3. Student will be able to handle drawing instruments and materials and identify different
types of engineering curves, shapes and Geometrical construction.
4. Student will develop the general logic of Boolean algebra, logic gates, truth table
combinational and flip-flops circuits.
5. Students get the knowledge of different types of internal and external components of
computer, such as Power supply, CPU fan, CD and DVD-ROM, windows operating
system and they know how to install different kinds of software.
6. Student will be able to handle or work with electrical equipments and components such
as ammeter, voltmeter, resister, capacitors and their colour combinations and values.
They will also have an idea of Ohm’s law equivalent circuit and how to find the total
current of the circuit.
7. Student will get the general idea of registers, instruction sets, addressing modes, memory
related operations and develop the simple programming logic used in the assembly
language programming.
8. Student will identify the electronic components such as Diode, Transistor, FET and their
characteristics and applications.
9. Student will get the depth concept on object oriented programming model. And they can
construct class and create object of that class and understand the concept of inheritance,
polymorphism, encapsulation and Abstraction.
10. Student will know the concept of database management system in which they will learn
E-R Model which can help to develop the concept of relationship between the entities. It
also helps students to create database in database package, creating table, inserting
record, updating record, designing form, generating report etc.
11. Student will be familiar with different types of networking devices and be able to use
them in the LAN configuration. It will also help students to prepare the different types of
communication media used in the networking. They can configure client server and peerto- peer networking.
6
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Engineering Drawing I
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction:
This course is designed to provide knowledge and skills on geometrical shapes, and its
construction procedure, and interpretation of the views of objects by orthographic projection.
This course includes graphical representation of physical object and their relationship. This
course will meet important requirements of all technical people in engineering profession. This
course mainly discusses about the geometrical drawing, it is the art of representation of objects.
On completion of course the student will be able to develop the knowledge and skills on Basic
drafting technique, Handling of drawing instruments and materials, Geometrical construction,
Line work, Lettering, Dimensioning, Orthographic projection, Section, Simple intersection of
solid and Surface development .
2. Competencies
1. Handle drawing instruments and materials;
2. Identify Geometrical construction and shape;
3. Describe the scale, its type and construction;
4. Draw different types of engineering curves and
5. Draw and interpret the multi view of solids with scale and dimensioning.
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Use the drawing tools.
2. Construct the geometric shape.
3. Write the lettering and text in different font.
4. Describe the scale, its uses and conversion.
5. Give the dimension of any object, construct tangent, curve, conic section.
6. Draw the orthographic projection, section, surface development, intersection and land
measurement.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope
Content
Period
1. Introduction of
drawing
1.1 Types of drawing
1.2 Engineering drawing as universal language of
engineering technical persons.
1.3 Introduction of drawing materials like
drawing sheet, base paper, masking tape etc.
1.4 Introduction of drawing tools like T square,
set square pencil, compass scale etc.
12
2.
Introduction of
line and
geometrical
shape
2.1. Definition of line and its type, line weight
and their uses.
2.2 Introduction of geometrical shape like
rectangle, square triangle parallelogram,
rhombus and polygon.
2.3 Circle and its parts name.
6
5 Scale 5.1. Full scale
5.2 Reduced scale
5.3 Enlarge scale
5.4 Scale construction (Reducing and enlarging
scale)
5.5 Practicing the drawing of various length line
using the scale
6
6 Lettering 6.1 Introduction of single and double stroke
letter
6.2 Vertical and inclined letter.
6.3 Height and width ratio of the letter.
6.4 Practice of letter writing of upper case and
lower case letter.
6.5 Practice of Devangiri letter.
4
7 Dimensioning 7.1 Dimension system
7.2 Chain and size dimension
7.3 Dimension and extension line placement of
dimension text.
7.4 Uses of arrow head, dot and slash in
dimension
6
8 Geometrical
constructio
n.
8.1.1 Know about the geometrical shape and
their name
8.1.2 Construction of 90, 60 degree angle and
given angle.
6
8
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
8.1.3 Construction of triangle by the help of
given side.
8.1.4 Construction of rectangle, square,
pentagon hexagon, Heptagon etc
Division
8.2.1 Bisection and trisection of line and angle
8.2.3 Line dividing any number of equal parts.
8.2.3 Circle- Dividing five, six,,seven and eight
equal parts
Tangent
8.3.1 Line tangent to a circle from any point.
8.3.2 Uncrossed (open belt) and crossed (crossed
belt) line tangent
8.3.3 Arc tangent (Internal, external and
combined)
9 Orthographic
Projection
9.1 Theory of projection
9.2 Introduction of principal plane
9.3 Introduction of first and third angle
projection.
9.4 Difference between first and third angle
projection.
9.5 Projection of point(s) and line(s) in first
angle projection.
9.6 Projection of line which is parallel to HP,
parallel to VP and perpendicular to HP and VP.
Inclined to HP and VP.
9.7 Orthographic projection prism, cylinder,
pyramid and cone.
9.8 Orthographic projection of different models
with flat, inclined and circular surface.
(At least 12 practice)
12
10 Pictorial
projection
10.1 Introduction of pictorial projection i.e.
oblique ,Isometric and perspective
10.2 Isometric view
10.2.1 Isometric projection and isometric
drawing
10.3 Oblique view
12
11 Land
measurement
/Symbol
11.1 Land measurement by triangulation
method.
11.2 Unit of length/Unit of land Ropani/Bigha
11.3 General symbol of civil, domestic electrical
(fixtures) work and plumbing work.
4
Total 68
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
(PRACTICAL)
Unit Scope Activities Period
1 Introduction of drawing Introduction to tools, paper and
drawing. 7
2 Introduction of line and geometrical shape Introduction to geometric shape 8
3 Freehand practicing Free hand practicing of lines. 10
4 Practicing the line and circle using drawing
instruments
Draw the horizontal line, 45, and 60. 8
5 Scale Practice using scale. 6
6 Lettering Draw on practice lettering 9
7 Dimensioning Practice on dimension 8
8 Geometrical construction. Construct geometric shape, tangent,
divide.
11
9 Engineering Curves Practices on different curve 9
10 Orthographic Projection Practice on orthographic projection. 8
11 Pictorial projection Practice on isometric view. 12
12 Land measurement /Symbol Practice on land measurement. 6
Total 102
5. Learning Facilitation Process:
This course provides both theoretical as well as practical knowledge on computer
engineering. In this subject there are both subjective contents as well as practical activities. This
curriculum focuses on providing practical knowledge to the students. It provides knowledge,
skill, and self confidence to the students. To fulfill the objectives, the instructor must involve the
students in classroom activities as well as practical field visits. Locally available material must
be used to conduct teaching learning activities. To achieve the entire objective from this
syllabus, teacher must use different techniques and process while teaching. Some of the
important techniques and processes that can be used are given below:
Group Discussion
Field Visit
Demonstration
Case study
Questionnaire
Practical Works
Audio/Visual Class
Web surfing
Project Works
Problem Solving.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
6. Students Assessment Process
Class work, homework, unit test, terminal test, final test, etc. are the tools to measure student's
knowledge, skill, and performance. Similarly, lab report, attendance, discipline, and performance
are also used to assess the learners' achievement.
Specification Grid
Subject: Engineering Drawing I
In this subject, to evaluate the students knowledge, skill, attitude and performance, the questions
are divided into two group i. e. Theory and Practical. For theoretical part questions and
weightage are given in table A, bellow:
Class: 9 Times: 1 Hour and 15 Min. Full Marks: 40
Unit Scope Group
A Group B Group C
Total
Question
Very
Short
Question
Short
Question
Long
Question
1 Introduction of drawing 1 1
2 Introduction of line and
geometrical shape
2
1
1 4
5 Scale 1
1
2
6 Lettering 1
1
1 3
7 Dimensioning 1
1
2
8 Geometrical construction. 2
1
1 4
9 Orthographic Projection 2
1
1 4
10 Pictorial projection 2
0
1 3
11 Land measurement /Symbol 1
1
1 3
Total Question 13 7 6 26
Attempt Questions 10 5 5 20
Marks 10 10 20 40
Time 18 18 39 75 min.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
(PRACTICAL)
Time: 1 Hour and 45 Min. Full Marks: 60
For Practical examination 60 full marks is divided as follows:
Allocation of practical marks Marks
Attendance 5
Lab report/Practical files 10
Internal assessment 10
Practical Examination 15
Spotting/field report/project work/survey report/drawing 10
Viva 10
Total 60
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Fundamental of computers
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction
This course is designed to impart knowledge on fundament concept of computer,
hardware components, internet, intranet, email and multimedia. This course specifically
designed to understand basic knowledge of different kinds of hardware and software
associated with it. It also provides knowledge of different kinds of operating system installation
process. It also provides skills on word processing, spreadsheets, and presentation tools. This
subject covers a foundational understanding of computer hardware, software, operating
systems, peripherals email and internet.
2. Competencies
1. Understand computer system and its hardware and software
2. Explain the internet, intranet and email
3. Understand the multimedia and its applications
4. Protect their computer by using antivirus software etc.
5. Perform applications software such as word processing, spreadsheets, and presentation tools
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Develop concept about hardware and different types of software
2. Develop the knowledge about internet and intranet
3. Develop the concept of different types of operating system
4. Develop the concept of e-mail and internet
5. Use concept of multimedia technology in education, entertainment, training etc
6. Install different versions of operating systems in computer
7. Install customized software in the system
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope
Content
Period
1. Introduction 1.1 Introduction to computer
1.2 History of computer and its generations.
1.3. Applications of computer in daily life.
1.4. Classifications of Computers:
1.4.1. Analog Computer
1.4.2. Digital Computer
1.4.3. Hybrid Computer
1.4.4. Super Computer
1.4.5. Mainframe Computer
1.4.6. Mini Computer
1.4.7. Micro-Computer or Personal computer
1.5. Characteristics of computer
1.6. Measurement of size and speed
10
2.
Computer software 2.1 Introduction to computer software.
2.2 Types of software and its features
2.2.1. System Software
2.2.2. Application Software
2.3. Features of System software
2.4. Features of Application Software
2.4 Word processor package
2.5 Spreadsheets package
2.6 Presentation package
15
3 Operating System overview 1.1. Operating system
1.2. Functions of operating system
1.3. Characteristics of operating system
1.4. Objectives of operating system
1.5. Types of operating system
1.5.1. Single user operating system
1.5.2. Multiuser operating system
1.5.3. Single tasking operating system
1.5.4. Multitasking operating system
1.6. Window operating system
8
4 Memory System Overview 4.1. Memory definition
4.2. Types of memory
4.2.1. Cache memory
4.2.2. Primary memory/Main Memory
4.2.3. Secondary memory
4.3. Advantages and disadvantages of cache
memory
4.4. Characteristics of main memory
4.5. Characteristics of secondary memory
8
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
5 Components of Computer
System
1.1. Input unit
1.2. Output unit
1.3. Memory unit
1.4. Process unit
6
6 Electronic Mail 6.1. E-mail and uses
6.2. E-mail ethics
6.3 Advantages and disadvantages
6.4 Create mail
6.5 Operation of mail
7
7
Internet , Intranet and
Extranet
7.1 Intranet
7.2 Extranet
7.3 Difference in Internet and intranet
7.4. Advantages and disadvantages of Intranet
7.5 Search engine
7.6. Social media
6
8 Multimedia and its tools 8.1. Definition of Multimedia
8.2. Components of Multimedia
8.2.1. text
8.2.2. Audio
8.2.3. Video
8.2.4. Image
8.2.5. Animation
8.3. Applications of Multimedia
8.4. Advantages and Disadvantages of Multimedia
8
Total 68
(PRACTICAL)
Unit Scope Activities Periods
2 Computer
software
Installing windows 7 or upper operating
system on the machine
Creating a user account
Word processor Package practical:
Formatting Pages:
Layout of word processer
Open, save, edit file
Text formatting
Adjust margin
Header and footer
Add page numbers
Insert page break
Cover pages
Page orientation
Editing documents:
40
15
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Find and replace
Spell check
Zoom in-out
Special symbols
Working with tables
Create a table
Move a table
Resize a table
Merging cells
Split a table
Split cells
Add formulas
Advanced operations
Use templates
Use graphics
Auto correction
Auto formatting
Create a Table of contents
Create a bibliography
Create a hyperlink in world document
Spread sheet Practical:
1. Insert data in excel and format them
2. Sort data in ascending and descending
order
3. Freeze rows and columns in excel
4. Filter data in an excel table
5. Perform the simple formula result in
excel which calculates total marks,
percentage, division, distinction, pass,
fail, rank.
Presentation package practical
Create slide
Format slide
Layout slide
Design slide
Animation slide
Transaction slide
3 Operating system Formatting hard drives
Partitioning and naming hard drives
Changing hard disk drive letter
Installing different types of operating
system like window 7, 8, 10 and Linux.
Setup bios password
Creating user accounts and restrict
permissions
26
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Install drivers
Operate control panel.
6 Electronic mail
and internet
Creating an e-mail account
Sending message, pictures, video, and
attaching files
Components of email messages: message
envelope, the message header and the
message body
Sending an e-mail to multiple people
Search contents on web
View social media site
Find the contents
25
9 Project Work Prepare document using word and excel. 11
Total 102
5. Learning Facilitation Process:
This course provides both theoretical as well as practical knowledge on computer
engineering. In this subject there are both subjective contents as well as practical activities. This
curriculum focuses on providing practical knowledge to the students. It provides knowledge,
skill, and self confidence to the students. To fulfill the objectives, the instructor must involve the
students in classroom activities as well as practical field visits. Locally available material must
be used to conduct teaching learning activities. To achieve the entire objective from this
syllabus, teacher must use different techniques and process while teaching. Some of the
important techniques and processes that can be used are given below:
Group Discussion
Field Visit
Demonstration
Case study
Questionnaire
Practical Works
Audio/Visual Class
Web surfing
Project Works
Problem Solving.
6. Students Assessment Process
17
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Class work, homework, unit test, terminal test, final test, etc. are the tools to measure student's
knowledge, skill, and performance. Similarly, lab report, attendance, discipline, and performance
are also used to assess the learners' achievement.
Specification Grid
Subject : Fundamental of computers
In this subject, to evaluate the students knowledge, skill, attitude and performance, the questions
are divided into two group i. e. Theory and Practical. For theoretical part questions and
weightage are given in table A, bellow:
Table A
Class: 9 Times: 1 Hour and 15 Min. Full Marks: 40
Unit Scope
Group A Group B Group C
Total
Question
Very Short
Question
Short
Question
Long
Question
1 Introduction 1
1
1 2
2 Computer software 3
1
1 2
3 Operating System
overview
2
1
1 4
4 Memory System
Overview
2
1
1 3
5 Components of
Computer System
2
1
0 3
6 Electronic Mail 1
0
1 3
7 Internet and Intranet 1
1
0 2
8 Multimedia and its
tools
1
1
1 3
Total Question 13 7 6 26
Attempt questions 10 5 5 20
Marks 10 10 20 40
Time 18 18 39 75 min.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
(PRACTICAL)
Time: 1 Hour and 45 Min. Full Marks: 60
For Practical examination 60 full marks is divided as follows:
Allocation of practical marks Marks
Attendance 5
Lab report/Practical files 10
Internal assessment 10
Practical Examination 15
Spotting/field report/project work/survey report/drawing 10
Viva 10
Total 60
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
C- Programming
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction
The C- Programming syllabus aims to help the students on computer programming language
concept. The end goal is to develop basic programming knowledge and skill with the concept of
variables, data types, control structure, loop, functions, array etc.
2. Competencies
1. Develop the knowledge of platform, compiler, interpreter, basic high level programming
languages and difference of program and software.
2. Develop flow chart, algorithm, and pseudo codes.
3. Develop the knowledge of how computer language works and how they are used in the
home, school, workplace and community.
4. Analyse the basic mathematical problem flow process into c-programming language.
5. Develop small program in C- Programming language.
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Develop simple concept of basic programming language and code reducing computer
programming.
2. Develop the flow chart, algorithm, and pseudo codes of basic mathematic problems.
3. Develop need of platform and compiler/interpreter.
4. Develop simple program using c-programming language.
5. Acquire skill of basic programming structure.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope
Content
Period
1. Programming Languages 1.1 Definition.
1.2. History/ Generation
1.3. Classification
1.4.Machine, Assembly, High Level,
4GL – their merits and demerits
1.5. Compiler, Interpreter and Assembler
1.6. List of High Level Programming
Languages
1.7. Difference between Program and
Software
1.8. Concept of Programming
Statement
1.9. Syntax and Semantics error
1.10. Program Control Structures -
Sequence, Selection and Iteration.
1.11. Program Design Tools (manage
text format)
1.12. Algorithm
1.13. Flowchart and
1.14. Pseudo Code
15
2.
C-fundamentals 2.1. History of C-language
2.2. Basic Structures of C-Programming
2.3. Character sets, constants, and
variables
2.4. Keywords
2.5. Data types
2.6. Escape sequences
2.7. Operators (arithmetic, relational,
logical, assignment, unary)
9
4 Input/output statements 1.1. Header files
1.2. Formatted input/output
1.3. Character input/output
1.4. Program using input/output
8
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
5 Control Statement 5.1 Selective Structures
5.1.1 If, if else, if else ladder
5.1.2 Switch and goto statement
5.2 Repetitive Structure
5.2.1 While loop
5.2.2 Do while loop
5.2.3 For loop
5.3 Nested loop
5.4 Break and Continue statements
18
6 Function 1.1. Definition
1.2. Function types (library, and user
defined function)
1.3. Programming examples of simple
user defined function.
1.4. Function call by Value and Call By
Reference
1.5. Return type and Non return type
functions
1.6. Function prototyping
1.7. Passing arguments to functions
.
6
7
Arrays & String
7.1 Definition
7.2 Arrays types
7.3. Single
7.4. Multi-dimension
8
8 Structures 1.1 Definition
1.2 Structure variable declaration
1.3 Accessing members of a structures
2
9
Pointer s in C 1.1. Pointer Definition
1.2. Declaration of pointer variable
1.3. Reference operator(&)
1.4. Deference operator(*)
2
Total 68
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
(PRACTICAL)
Unit Scope Activities Period
2 C-fundamentals Installation of C compiler 8
4 Input/output statements
Write a simple program which use formatted
input/output
8
5 Control Statement
Program about operator
Write program to use break and continue
statement in For Loop, while Loop, Do-While
Loop.
Write a program using switch statement
Program to display string message using For
Loop
Program to display a pattern using nested For
loop
Develop program to display 1 to 20 elements
using For loop, While Loop, Do-While
Develop program to test even or odd number
of an integer variable using if-else statements
Program to display the largest number
between any two numbers.
Program to display the smallest number
between any two numbers.
Program to calculate the simple interest
Program to display the Fibonacci series
Program to display the series 1, 5,9,13 up to
13 terms.
22
6 Function
Program to display “Welcome to My School”
using function
Program to find the summation of two
variables using function
Program to find the largest and smallest
numbers using functions
Program to find the factorial of any integer
variable using recursion
WAP to call function by Value and Call by
Reference
15
7 Arrays & String
Write a program to input 5 numbers in an
array variable and display them.
Write a program to input the age of 20
students and count the number of students
23
23
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
having age between 20 and 25.
Write a program to find the largest number
among ‘ n’ numbers
Write a program to initialize an array variable
with 10 elements and display on the
screen(not using loop)
Write a program to initialize an array variable
with 10 elements and display on the screen(
using For loop)
Write a program which holds string data type
as elements of an array of size 10 and display
using For Loop
Write a program to display elements of an
array input through the keyword.
Write a program to multiply 2X2 array
elements and display the output on the screen
Write a program to find whether the elements
of an array is even or odd number
8 Structures
Write a program to create an structure of
book having fields ‘title’, ‘author’,
‘Publication’, ‘Price’
Write a C program that takes roll_no, fname,
lname of 5 students and print the same record
on the screen.
8
9 Pointers
WAP to define a pointer variable which holds
the address of a normal variable. And print
the value stored at normal variable.
Test a program how pointer variable holds the
address of another variable.
WAP to find the of value stored at pointer
variable using deference operator.
8
10 Project Work
Prepare project to simple operation of result
of student 10
Total 102
24
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
5. Learning Facilitation Process:
This course provides both theoretical as well as practical knowledge on computer
engineering. In this subject there are both subjective contents as well as practical activities. This
curriculum focuses on providing practical knowledge to the students. It provides knowledge,
skill, and self confidence to the students. To fulfill the objectives, the instructor must involve the
students in classroom activities as well as practical field visits. Locally available material must
be used to conduct teaching learning activities. To achieve the entire objective from this
syllabus, teacher must use different techniques and process while teaching. Some of the
important techniques and processes that can be used are given below:
Group Discussion
Field Visit
Demonstration
Case study
Questionnaire
Practical Works
Audio/Visual Class
Web surfing
Project Works
Problem Solving.
6. Students Assessment Process
Class work, homework, unit test, terminal test, final test, etc. are the tools to measure student's
knowledge, skill, and performance. Similarly, lab report, attendance, discipline, and performance
are also used to assess the learners' achievement.
Specification Grid
Subject : C- Programming
In this subject, to evaluate the students knowledge, skill, attitude and performance, the questions
are divided into two group i. e. Theory and Practical. For theoretical part questions and
weightage are given in table A, bellow:
Class: 9 Times: 1 Hour and 15 Min. Full Marks: 40
Unit Scope
Group A Group B Group C
Total
Question
Very Short
Question
Short
Question
Long
Question
1 Programming
Languages
2
1
1 3
2 C-fundamentals 1
1
1
3 Problem analysing 1
1
1 3
25
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4 Input/output
statements
1
0
2
5 Control Statement 2
1
1 3
6 Function 2
1
1 4
7 Arrays & String 2
1
2 2
8 Structures 1
1
2
9 Pointers in C 1
0
2
Total Question 13 7 6 26
Attempt questions 10 5 5 20
Marks 10 10 20 40
Time 18 18 39 75 min.
(PRACTICAL)
Time: 1 Hour and 45 Min. Full Marks: 60
For Practical examination 60 full marks is divided as follows.
Allocation of practical marks Marks
Attendance 5
Lab report/Practical files 10
Internal assessment 10
Examination 15
Spotting 10
Viva 10
Total 60
26
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Fundamental of digital System
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction
This course provides basic knowledge and skills on logic design and digital circuit
design with logic circuits. This course also provides elementary concepts on
algorithm. This course includes logical circuits, encoder, decoder, multiplexer, and
demultiplexer. This course provides the basic building block of real-world
computers. In this course we also examine algebraic and comparator circuit.
2. Competencies
1. Develop the concept number system.
2. Develop the basics of logic system.
3. Develop the knowledge to test logic gates
4. Develop the concept to design combinational logic and sequential logic.
5. Develop the concept of flip-flop circuit.
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Develop the simple arithmetic of number system
2. Develop simple concept of basics of different types of logic gates
3. Develop the concept of K-MAP up to 2 variables
4. Develop the concept of number system
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope
Content
Period
1. Number system 1.1.Numbering concept
1.2.Different Types of numbering
system
1.2.1 Decimal numbers
1.2.2 Binary numbers
1.2.3 Octal numbers
1.2.4 Hexadecimal numbers
1.3.Number conversion
1.3.1 Decimal Integers to Binary and
Binary to Decimal conversion
1.4. Decimal Fractions to Binary
conversion
1.4.1 Octal to Decimal and Decimal to
Octal conversion
8
2.
Binary arithmetic
Operations
2.1 1’s complement operation
2.2 2’s complement operation
2.3 Addition operation
2.4 Subtraction operation
2.5 Multiplication operation
7
3 Logic Gate Concepts 3.1 Notations
3.2 Concept of gate and truth table
3.2.1 Inverter
3.2.2 OR gate
3.2.3 AND gate
3.2.4 NOR gate
3.2.5 NAND gate
3.2.6 XOR gate
3.2.7 XNOR gate
3.2.8.Universal gates
3.3 De Morgan’s Theorems concept
7
4 Boolean Algebra and
Karnaugh Map
4.1.Boolean relations
4.2.Simplification
4.2.1 Sum-of-Product (SOP)
4.2.2 Product-of-Sum (POS)
4.2.3 Algebraic simplification
4.3. Karnaugh Map (K-Map) Simplification
upto 2 variables
4.4. Don’t-Care conditions
10
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
5 Binary Arithmetic
Logic
5.1 Half adders
5.2 Binary adders
5.3 Half subtracters
5.4 Full adders
5.5 Full subtracters
8
6 Combinational Logic
6.1 Code converters
6.1.1 Decoders
6.1.2 Encoders
6.1.3 Circuit implementations
6.2 Multiplexers
6.2.1 Multiplexer logic
6.2.2 Demultiplexer logic
6.2.3 Circuit implementation
6.3 7-segment decoders concept
18
7
Sequential Logic 7.1 Basic Concepts
7.1.1 Latching effect
7.1.2 Level Clocking
7.1.3 Trigger and types
7.2 RS Flip-Flop
7.3 T-Flip-Flop
7.4 D-Flip-Flop
7.5 JK- Flip-Flop
7.6 JK- Master Slave Flip-Flop
10
Total 68
(PRACTICAL)
Unit Scope Activities Period
1 Number system Exercise 1 Decimal numbers
2. Binary numbers
3 Octal numbers
4 Hexadecimal numbers
5 .Number conversion
6 Decimal Integers to Binary and Binary to Decimal
conversion
7 Decimal Fractions to Binary conversion
8 Octal to Decimal and Decimal to Octal conversion
15
2 Binary arithmetic Operations
Exercise
1 Addition operation
2 Subtraction operation
3 Multiplication operation
4 Division operation
8
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
3 Logic Gate Concepts 1 Inverter
2 OR gate
3 AND gate
4 NOR gate
5 NAND gate
6 XOR gate
7 XNOR gate
16
4 Boolean Algebra and
Karnaugh Map Exercise
1 Sum-of-Product (SOP)
2 Product-of-Sum (POS)
3 Algebraic simplification
4 Karnaugh Map upto 2- variables
5. Don’t-Care conditions
15
5 Binary Arithmetic Logic 1. Half adders
2 .Binary adders
3 .Half subtractar
4 .Full adders
5 .Full subtractor
15
6 Combinational Logic 1 .Code converters
2. Decoder
5 .Multiplexers
7 .De multiplexer
8 .7-segment decoders demo
15
7 Sequential Logic RS Flip-Flop
8
8 Project work Logically design the differ logic gates.
10
Total 102
5. Learning Facilitation Process:
This course provides both theoretical as well as practical knowledge on computer
engineering. In this subject there are both subjective contents as well as practical activities. This
curriculum focuses on providing practical knowledge to the students. It provides knowledge,
skill, and self confidence to the students. To fulfill the objectives, the instructor must involve the
students in classroom activities as well as practical field visits. Locally available material must
be used to conduct teaching learning activities. To achieve the entire objective from this
syllabus, teacher must use different techniques and process while teaching. Some of the
important techniques and processes that can be used are given below:
Group Discussion
Field Visit
Demonstration
Case study
Questionnaire
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Practical Works
Audio/Visual Class
Web surfing
Project Works
Problem Solving.
6. Students Assessment Process
Class work, homework, unit test, terminal test, final test, etc. are the tools to measure student's
knowledge, skill, and performance. Similarly, lab report, attendance, discipline, and performance
are also used to assess the learners' achievement.
Specification Grid
Subject: Fundamental of digital System
In this subject, to evaluate the students knowledge, skill, attitude and performance, the questions
are divided into two group i. e. Theory and Practical. For theoretical part questions and
weightage are given in table A, bellow:
Table A
Class: 9 Times: 1 Hour and 15 Min. Full Marks: 40
Unit Scope Group A Group B Group C Total
Very Short Question
Question
Short
Question
Long
Question
1 Number system 2
1
0 3
2 Binary arithmetic
Operations
2
1
1 4
3 Logic Gate Concepts 2
1
1 4
4 Boolean Algebra and
Karnaugh Map
2
1
1 4
5 Binary Arithmetic Logic 2
1
1 4
6 Combinational Logic 1
1
1 3
7 Sequential Logic 2
1
1 4
Total Question 13 7 6 26
Attempt questions 10 5 5 20
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Marks 10 10 20 40
Time 18 18 39 75 min.
(PRACTICAL)
Time: 1 Hour and 45 Min. Full Marks: 60
For Practical examination 60 full marks is divided as follows:
Allocation of practical marks Marks
Attendance 5
Lab report/Practical files 10
Internal assessment 10
Practical Examination 15
Spotting/field report/project work/survey report/drawing 10
Viva 10
Total 60
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Electrical Engineering
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction:
This course provides knowledge on the basic theory of the fundamentals of electrical
engineering and helps the students to develop the skills on different laboratories works related
to the subject such as resistor, capacitor, inductance, voltage, current etc. Similarly, it also gives
information and skill about single phase and three phases current, voltage and its functions.
2. Competencies
1. Develop a sense of information technology culture and an appreciation of the range two
and power of computer applications
2. Develop an awareness of how computers work and how they are used in the home,
school, workplace and community
3. Appreciate the role computers play in everyday life and the impact computers have on
society and people
4. Acquire skills in using common application software to accomplish tasks
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Understand and explain the basic laws of electrostatics, electrolysis, electrical circuits, electrical
Power and energy, magnetism and electromagnetism.
2. Understand and calculate basic units of voltage, current, resistance, power, energy, and
Capacitance
3. Understand the different terms and parameters related with AC signal.
4. Calculate different parameters related with AC circuits and their response in various types of
circuits.
5. Know the basics related with single phase and three phase circuits and their parameters.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope Content Period
1. Electrostatics 1.1 Provide the concept of Electricity.
1.2. Introduction to electricity and it’s history
1.3. Definition of electricity.
1.4 Concept of Aton and its structure.
Electron
Proton
Neutron
1.5 Introduction to atomic number, atomic weight, free electrons
and electric charge.
1.6 Types of electricity.
Dynamic
Static
1.2.1 Provide the concept of force
1.2.2 Introduction and definition of force
1.2.3 Define Colum’s law between two charges.
1.2.4 Define electric field , potential and potential difference
1.2.5 Explain the sources of energy, voltage and its units.
4
2.
Electric Circuit 2.2.1 Define electric circuit and its parameter.
Voltage
Current and
Resistance
2.2.2. State the movement of electrons in a conductor.
2.2.3. Provide concept and definition of electric current and its
unit ( with examples – running water forces)
2.2.4. Explain conventional direction of electric current. & its uses
2.2.5. Define and explain electric resistance and its unit.
2.2.6. Explain the role of electric resistance in electrical circuits.
2.2.7. Explain the factors affecting the value of resistances.
2.2.8. Explain the types of electric units
Open circuit
Close circuit
Leakage circuit
Series circuit
Parallel circuit
Mix circuit
2.3.1 Explain the connection of resistances in series and parallel.
2.3.2 Calculate the equivalent resistances.
Series
Parallel
2.3.3 Explain the uses of series and parallel circuit.
2.3.4. Explain the advantages and disadvantages of series and
parallel circuit.
2.4.1 Explain Ohm’s Law.
2.4.2 Verify ohm’s Law.
2.4.3 Explain application of ohm’s law.
2.5.1 Explain and state Kirchhoff's Laurent law.
2.5.2 Explain and state Kirchhoff’s Voltage Law
10
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
2.5.3 Explain practical application of Kirchhoff’s Law.
2.4.3 Solve simple numerical of Unit 2.
3 Electrical Power
and Energy
3.1 Define electrical power, its unit and practical application
3.2 Define electrical energy, its unit and practical application
3.3 Simple numerical examples related to unit 3
4
4 Cell and Battery 4.1.1 Define cell and battery and it’s classification
Primary
Secondary
4.1.2 Explain the voltaic cell
4.1.3 Explain the construction and working principle of the voltaic
cell
4.1.4 Explain with types of charging and discharging process of
cell as:
Voltage controlled method
Current controlled method
4.2.1 Explain the capacity of cell (AH)
4.2.2 Explain the characteristics of series and parallel connection
of cell.
4.3.1 Explain the characteristics of series and parallel combination
of cell for specified voltage and current.
4.3.2 Explain the advantages and disadvantages of combination of
series / parallel connection.
4.4.1 Explain the real application of series and parallel connection
of battery (use as Transport (for power),
telecommunication, industry and alternative system (solar
power) etc.
8
5 Capacitors 5.1.1 Explain the capacitor and capacitance and its units.
5.1.2 Explain the effecting factors of capacitance of a capacitor
5.1.3 Explain the characteristics of capacitance
5.1.4 Explain the characteristics of parallel plate capacitor
5.2.1 Differentiate the series and parallel connection of capacitor
5.2.2 Calculate the equivalent capacitance of list no 5.2.1
5.3.1 Explain the charging and discharging method of capacitor
5.3.2 Explain the advantages of parallel connection of capacitor
6
6 Magnetism and
Electromagnetism
6.1.1 Explain the magnet and magnetism.
6.1.2 Explain the types of magnet
Temporary magnet
Permanent magnet
6.1.3 Explain the magnetic and non magnetic materials
6.1.4 Explain the magnetic terminology
Magnetic field
Magnetic field intensity
Lines of magnetic flux
Flux density
6.2.1 Explain the magnetic field and its direction due to a current
carrying conductor
6.3.2.1 Explain the magnetic effect of current.
6.3.2 Explain application of magnetic effect of current
6.3.3 State the principle of electromagnetism.
6.3.4 State & explain Faraday’s law of electromagnetic induction.
6.4.1 Explain statically and dynamically induced emf.
12
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
6.4.2 State the Lenz’s law.
6.5.1 Define the following terminologies
Magnetic circuit
Magneto motive force (MMF )
Magnetizing force ( Ampere Turn )
Permeability (introduction only )
Reluctance (introduction only )
6.5.2 Explain Cork screw rule
Self Inductance
Mutual Inductance
6.6.1 Compare between electric and magnetic circuit.
7 Fundamentals of
alternating current
and single phase
circuits
7.1.1 Define D C current and AC current
7.1.2 Compare with AC over DC
7.1.3 Explain the terms of AC fundamentals
Frequency / cycle
Amplitude / wave form
Time period / Instantaneous value
RMS value / average value
Form factor / lagging or leading
Power factor / reactance
16
8 Three phase Circuit 8.1.1 Explain the concept of poly phase system
8.1.2 Explain the three phase system
8.1.3 Clarify about phase sequence
8
Total 68
(PRACTICAL)
Unit Scope Content Area Marks
1. Electrostatic 1.1 Demonstrate the phenomenon of electrification by
friction (static electricity) with the help of glass
bar and silk.
1.2 Use electroscope to verify the interaction between
electrical charges and hence observe the
magnitude of the acting force between them.
9
2.
Electric Circuit 2.1. Perform the correct connection of the voltmeter,
ammeter, fixed and variable resistors in an
electrical circuit and hence observe the correct
handling and application of the equipment.
2.2. Measure the resistance and specific resistance of
a resistor using voltmeter and ammeter.
2.3. Connect the resistors in series and parallel and
calculate the equivalent resistance using
23
36
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
voltmeters and ammeters.
2.4. Connect the circuit with a voltmeter, ammeter,
resistor and a switch to verify Ohm’s law.
2.5. Connect a source of EMF and 3 resistors in
(a) Parallel with ammeters in each parallel branch,
verify Kirchhoff’s first law.
(b) Series with voltmeters for each resistor, verify
Kirchhoff’s second law.
3 Electrical Power and Energy 3.1 Connect the circuit with a voltmeter, ammeter and
a resistor and determine the power and energy
consumed by the resistor in 5 minutes.
9
4 Cell and Battery 4.1 Connect a circuit with 4 batteries in series and
parallel and hence find the equivalent e.m.f.
8
5 Capacitors 5.1. Construct a simple parallel plate capacitor and
verify the factors upon which the capacitance of
the capacitor depends.
5.2. Connect capacitors in series and parallel, charge
them and hence find the equivalent capacitance
and voltage.
18
6 Magnetism and Electromagnetism 6.1. Perform the experiments with permanent magnet
and identify magnetic field, its density and
characteristics and observe the interaction of
magnets.
9
7 Fundamentals of alternating current
and single phase circuits
7.1 Use oscilloscope and be familiar with its operation
to measure dc/ac quantities.
8
8 Three phase Circuit 8.1. To be familiar with 3-phase supply and 3-phase
load.
8.2. To be familiar with star and delta connections
8.3. Connect the load in star, measure line and phase
currents and voltages.
18
Total 102
5. Learning Facilitation Process:
This course provides both theoretical as well as practical knowledge on computer
engineering. In this subject there are both subjective contents as well as practical activities. This
curriculum focuses on providing practical knowledge to the students. It provides knowledge,
skill, and self confidence to the students. To fulfill the objectives, the instructor must involve the
students in classroom activities as well as practical field visits. Locally available material must
37
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
be used to conduct teaching learning activities. To achieve the entire objective from this
syllabus, teacher must use different techniques and process while teaching. Some of the
important techniques and processes that can be used are given below:
Group Discussion
Field Visit
Demonstration
Case study
Questionnaire
Practical Works
Audio/Visual Class
Web surfing
Project Works
Problem Solving.
6. Students Assessment Process
Class work, homework, unit test, terminal test, final test, etc. are the tools to measure student's
knowledge, skill, and performance. Similarly, lab report, attendance, discipline, and performance
are also used to assess the learners' achievement.
Specification Grid
Subject: Electrical Engineering
In this subject, to evaluate the students knowledge, skill, attitude and performance, the questions
are divided into two group i. e. Theory and Practical. For theoretical part questions and
weightage are given in table A, bellow:
Table A
Class: 9 Times: 1 Hour and 15 Min. Full Marks: 40
Unit Scope Group A Group B Group C Total
Very Short Question
Question
Short
Question
Long
Question
1. Electrostatic 1
2
1
2. Electric Circuit 2
3 Electrical Power and Energy 2 2
38
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4 Cell and Battery 1
2
5 Capacitors 1
6 Magnetism and
Electromagnetism 2 1 1 4
7 Fundamentals of alternating
current and single phase
circuits
2 1 1 4
8 Three phase Circuit 2 1 1 3
Total Question 13 7 6 26
Attempt questions 10 5 5 20
Marks 10 10 20 40
Time 18 18 39 75 min.
(PRACTICAL)
Time: 1 Hour and 45 Min. Full Marks: 60
For Practical examination 60 full marks is divided as follows:
Allocation of practical marks Marks
Attendance 5
Lab report/Practical files 10
Internal assessment 10
Practical Examination 15
Spotting/field report/project work/survey report/drawing 10
Viva 10
Total 60
39
Curriculum Development Centre Final Curriculum Computer Engineering 9-10
Web Page Development
Grade: 9 Theory: 40 Full Marks (68 Period) Practical: 60 Full Marks (102 Period)
1. Introduction
Web technology is basically design to understand about the web pages. It is one of the
booming technologies in this globalization society. The main objective of this course is to
understand the basic concept used in HTML, CSS, JAVASCRIPT and editors. This course helps
students to develop static web pages with embedding CSS and JavaScript as well. This course is
specifically designed to focus on current IT job market with providing sound knowledge of web
basics.
2. Competencies
1. Develop the knowledge of different of GUI based HTML editor software.
2. Develop the good command in HTML and CSS based static web pages.
3. Develop the knowledge of JavaScript which is used to develop the interactive webpage
3. Learning Outcomes
At the end of Grade 9, students will be able to:
1. Develop concept of web programming and using html and css
2. Develop the skill to manage site in GUI Based Editor.
3. Acquire skills in JavaScript to implement in web development
4. Edit html and CSS based static website.
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
4. Scope and Sequence
THEORY
Unit Scope
Content
Period
1. Internet / Web basics 1.1 History of the internet
1.2. Protocol
1.3. Web Browsers
1.4. Www
1.5. Search Engine
1.6. Web 2.0
4
2 An Introduction to HTML 2.1. Introduction
2.2.
2.3. HTML attributes
2.4. Image
2.5.HTML Headings
2.6. Text formatting
2.7.HTML styles
2.8.HTML tables
2.9.HTML Lists
2.10.HTML forms
2.11.HTML Media
2.11.1. Video
2.11.2. Audio
2.12.HTML 5 introduction
2.13.What is new in HTML5
2.14.HTML 5 Canvas
2.15.HTML 5 Drag and Drop
2.16..HTML 5 Elements
2.17.HTML 5 attributes
6
3 An Introduction to CSS 3.1. Working with CSS:
3.1.1. Css background
3.1.2. Css boarder
3.1.3. Css Margins
3.1.4. Css padding
3.1.5. Height/widths
3.1.6. Css text
3.1.7. Css fonts
3.1.8. Css position
3.1.9. Css float
3.1.10. Css image opacity
3.1.11. Css attributes selector
3.2. Inline css
3.3.Internal css
3.4. External css
3.5. CSS selectors:
3.6.1. Class selector
3.6.2. Id selector
3.7.CSS3 introduction
15
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
3.8.CSS3 modules
Selectors
Box Model
Backgrounds and Borders
Image Values and Replaced Content
Text Effects
2D/3D Transformations
Animations
Multiple Column Layout
User Interface
3.9.CSS3 boarder
3.10. CSS3 Margin
3.11.CSS3 padding
3.12.CSS3 rounded corner
3.13.CSS3 backgrounds
3.14.CSS3 Gradients
3.15.CSS3 shadow
4 JavaScript 5.1. Introducing JavaScript
5.2. JavaScript Variables and Data Types
5.3. Data Types
5.4. Numeric
5.5. Boolean
5.6. Strings
5.7. Variables
5.8. Naming
5.9. Numeric
5.10.Javascript comments
5.11. String Manipulation
5.12. Arithmetic Operator
5.13. Conditional Statements
5.14. Comparison Operators
5.15. Logical Operators
5.16. And, Or, Not
5.17. For Loops
5.18. While Loops
5.19. Functions
5.20. Object-Oriented concepts in JavaScript
5.21. Date Object
5.22. Document Object
5.23. Window Object
5.24. Status Bar
5.25. Dialog Boxes
5.26. New Windows
5.27. On Load & on Unload
15
5 An introduction to XML 6.1..XML definition
6.2.Advantage of using XML
6.3.XML components
Declaration
Tags
Elements
Attributes
Comments
6.4.Xml standards
6.5.Xml and Web 2.0
4
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
6 GUI Based HTML Editor 7.1. Introduction to different types of
HTML editors
7.2. Create a page /view page
7.3. Formatting page
7.4. Linking HTML pages With the CSS
page
7.5. Managing the website in the editor
7.6. Editing HTML and CSS templates
using editor
7.7. Create a Simple HTML and CSS
Template in Editor.
7.8. Integrating the web Templates in the
editor
15
7 Project Work 8.1. Gathering Information
8.2. Layout
8.3. Deign
8.4. Color combinations
8.5. Usages of Graphics Images
8.6. Home Page
(Develop the simple HTML ,CSS Static Web
Page of Your School )
9
Total 68
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Curriculum Development Centre Final Curriculum Computer Engineering 9-10
(PRACTICAL)
Unit Scope Activities Periods
2 HTML Basic Tags: Heading Tags, paragraph
tag, Line break tag , centering content
tag, Horizontal Lines Tag, preserve
formatting tag, nonbreaking spaces
( ),
Html elements
Nested Html elements
Html comments: Single line comment,
Multiple Line comments
Html formatting
Html fonts, colors,
marquee,forms,frames ,links etc
Html table
Html list: order list, unorder list,
definition list
Html attributes: Lang attribute, title
attribute, href attributes, size attributes,
alt attributes
Html forms Elements:
Elements: input element, select
element , option elements, textarea ,
button
Input type: text, password submit,
radio, checkbox,
HTML 5 elements: Semantic
elements:
fdsfsdfsda
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